Any Shame Playing Nier 2 on Easy

NieR: Automata (Video Game 2017) Poster

9 /10

An Important Game.

The things that this game does have never been done before in a game or, at least, not like this.

In an industry where being by the book is rewarded, NieR manages to be so unapologetically itself that you can't help but fall in love with how unique. It's not just the story, the soundtrack, the gameplay, the art direction - it's everything.

NieR: Automata is one of the most important games of the decade, and that's on period.

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10 /10

NieR: Automata

Great story, characters, and twists. And the gameplay is perfect for trigger-happy rejects like me.

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10 /10

Probably - maybe, the best game ever

Keep it sweet and short - Nier Automata has THE most beautiful music, gameplay, and is so so replayable. It is a masterpiece -- for me up there with Zelda, Okami and the Final Fantasy series. GENIUS and please please do invest in it. You will be rewarded again and again - and the emotional impact.... it made me cry twice.

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9 /10

Glory to the Mankind

If you consider yourself someone who knows well what a video-game is, this work will make you doubt whatever you can think to know about the experience given across your whole gaming history. It is able to surprise with sequences, gaming prospective change, approach to the fight and mindset that results astonishing and deserved heir that carries many styles and unique story pacularity. It shapes the concept of game at its core and always go deeper in let you understand that it is a video-game, quite proud of being so. Don't be afraid if it appears weird or unleashed, because it needs to be so. A really breathtaking experience who anybody can bring in his child's heart

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10 /10

A Masterpiece, The best game ever made.

One of the best games you'd stumble upon in this genre, It definitely deserves a game of the year award, Music is a heavenly masterpiece, Story is astonishing, Gameplay itself is on another level, One of the best games ever directed by Yoko Taro, Everything inside is synced up perfectly together which makes it a true masterpiece, I'm running out of words to describe this beauty of a game, Seriously one of the best stories ever made.

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10 /10

Glory to NieR: Automata

As a software developer in the Computer Age, a hack and slash RPG about fighting for mankind against machines was an easy sell to me.

You should play this game if you: Enjoy an amazing story. The playable and supporting characters are well developed and follow incredible arcs. Enjoy philosophy. I personally think reading a philosophy book is a waste of time. Luckily, you don't have to suffer through any dry book here. You will play through and experience several major philosophical themes throughout the game. If there exists a more philosophical game, please let me know!

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10 /10

Glory to Mankind.

After playing Persona 5, I was looking for another JRPG that would deliver such an amazing experience, so I decided to play NieR: Automata. First of all, the story of this game is divided to 3 Routes. Route A is only the first half of the story, Route B is the same plot from different prespective but it's a bit deeper and it has additional gameplay mechanics, and Route CD is the second half of the story. The first 2 Routes are great, but story-wise they're incomplete, however, Route CD is were NieR: Automata's magnificent narrative potential truly shines! Thanks to NieR: Automata's absolute masterclass of a game design, the story is unparalleled! It blew my mind and it exceeded my expectations countless times! Overall, NieR: Automata's narrative is quite possibly the best I've witnessed in any videogame. The gameplay is awesome too! It plays mainly like a 3D Hack 'n' Slash but there are Shoot em Up, 2D and Bullet Hell sequences as well. That's straight up impressive. The hacking mechanics make the gameplay a bit boring at times though. The characters - especially the main characters - are very engaging and well-developed. The music is absolutely phenomenal! It's one of the best parts of the game! Lastly, the bosses are decent, the audio design is great and the animations are gorgeous. NieR: Automata isn't flawless though; the visuals are slightly outdated and the side-quests are mostly dull.

Pros: + Best narrative ever + Amazing gameplay + Engaging characters + Incredible music + Masterclass game design

Cons:

  • The visuals are a little bit outdated
  • Weak side-quests

Narrative: 10/10 Gameplay: 9/10 Content: 7/10 Characters: 8/10 Music: 10/10 Graphics/Audio: 8/10

Final Rating: 10/10

  • Masterpiece -

NieR: Automata - while not flawless - is a videogame that is able to showcase the power of the medium, it's the perfect example of a masterpiece, it's one of the most important videogames I've ever played and it's undoubtedly one of my favorite videogames of all time.

Do I recommend it?: Everyone should play this game! NieR: Automata is a must-play, period.

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10 /10

A masterpiece in music,gameplay,character and story

Seriously is one of the best games I ever played, and amazing story, amazing music composed by keichi okabe, and incredible gameplay and more deep in mechanics, and the story is one of the most incredible ones in the history of gaming

I love Yoko Taro.

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10 /10

Perfect

Just about as perfect an experience as I could possibly imagine having. Everything from the pacing, right through to the soundtrack and everything in between. The way the story is told is unbelievably unique and masterful and it's all tied together with beautiful graphics. I don't have the vocabulary or writing skills to do this game the justice that it deserves in a review but this is not just a game, this is a work of art.

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10 /10

A Profound, Intense, Soul-Crushing, Nihilistic, yet Beautiful and Triumphant Work of Art

As a video game, there are many complaints I can and will level at NieR:Automata. The gameplay is also sorely lacking, not outright bad, just lacking. Unlike previous Platinum titles like Bayonetta or The Wonderful 101, the combo system is stripped down to basics and there is little variety between different types of attacks. The ranged-attack pod supports and chip powerup system are nice additions but are let down by the real biggest problem with the gameplay: the enemies. The enemy variety is sorely lacking. You will regularly see the same enemy types, even 10 minutes before the end of the game. They dress them up, change visual models, and give them different equipment once in a while, but the enemies themselves rarely change. Even bosses are reused, one boss in particular is used 4 times with only minor changes in attack patterns.

The questing system is another bad misstep. Automata's sidequests is somewhere between Skyrim's follow-arrow, kill-enemies, and do-thing and Rockstar's go-to-general-area, kill-enemies, and do-thing. Oh, and unlike the aforementioned games, Automata's map would be unforgivably bad if it weren't for the game openly acknowledging (several times) how bad it is. Most involve pointless side-characters and few advance the story or world.

The story is simply a strung-together bunch of non-sequitur plot points and bland villains whose motivations range from nonsensical to comically overwrought and even non-existent. Androids, made by humans but hiding on the Moon, fight robots which were made by aliens who invaded Earth. Automata's android and robots alike are merely stock characters who belong in a B-tier anime story about high school drama as opposed to a story about finding meaning in existence. I was equally surprised and dismayed at the story's end. I slept just fine that night thinking I had seen everything the game had to offer.

NieR: Automata's single largest strength is undoubtedly it's music. Like it's constantly-changing world, Keiichi Okabe's arrangement is ever-present, it's own character in the world. Every location has an excellent accompanying track and the vocals of Emi Evans, J'Nique Nicole, and Nami Nakagawa range from resolute to haunting, alien to theatrical. and bleak to triumphant.

After reading up a bit I realized I missed something, a post-credits comment from the developers urging the player to continue. How dismayed would I be to learn that I would be playing the game again, which at this point I could only call middling. However, right from the start something was different. Maybe it was the stark change in perspective. Perhaps it was the new gameplay wrinkle that completely changed the way the game played. I supposed what eventually won me over was the storytelling. Up to this point, everything seemed a nonsensical mess of half-baked ideas.

I was blindsided again and again by new revelations about characters, places, stories, and themes. The once-boring quests took shape in a way that started clever and subversive but eventually worked their way up to nothing less than profound and world-defining. What seemed like a time-waste suddenly came into a clarity that never left the game. Getting to know these characters over the first half of the game began to pay off in major ways. Instead of functioning like a long blockbuster movie, NieR: Automata instead works like a television show: getting you involved with the characters using longform storytelling and setting up every theme this game had to offer.

The early hours of the game deliberately hide many of the themes right before the player's eyes. Early quests hint at the real story being told but it isn't until later quests where the themes really begin to take form. Those quests about robots asking questions turn into them finding meaning in accomplishments, only to meet their demise willingly upon being bested. The philosophers give up, leave, die, or just fail to make any meaningful change or generate any truly transcendent ideas. The nihilism doesn't need to be called by name, the game exudes it from every corner. Androids and robots each search for meaning in every possible way.

When the first major revelation about the story happened, I was already hooked. Than came another, and another, and another, and another. To say that it subverted 15-20 hours of expectations would be an understatement. By the time it gets into the real story, the one it had been expertly building towards in my spite of my beliefs otherwise, I genuinely had no idea where it would go. Any semblance of conventional structure was shattered, leaving me guessing in sheer awe where it would go next.

My previous play sessions were a casual, laid-back experience, I thereafter spent my nights on the edge of my seat, hanging on every single excellently-delivered line of dialog from the English voice cast. My work-days spent barely able to focus, only able to think about what I had seen the night prior. This pattern occurred until I reached the end. Then I reached the end. Then the end reached me.

The themes suddenly and all at once became as clear as a cloudless summer day. All the hardship, all the suffering, all the characters, themes, story, music, and nihilism, it was all building to something. Something that was at once, and still is, some of the most powerfully constructed sequences that has ever, and maybe will ever, exist in a video game. The final scene plays and the game had one last thing to say. Something that defines the entire game more than any voice-acted line, or expertly composed music track ever could. A simple choice which at once reaffirmed everything the game had been building towards and cemented itself as something that exists above and beyond anything a video game was capable of doing. In a single moment, NieR: Automata ceased being a video game and became a work of genuine art unlike anything I had ever experienced before.

I am not an overly emotional person. I'm really not all that emotional at all. I have a difficult time expressing emotions of any kind. In fact, I can count on one hand the number of movies, tv shows, and any other piece of art has made me cry. Prior to NieR: Automata, I could count on one finger the number of video games which made me tear-up. None had extracted a single tear out of me.

First, NieR: Automata made me cry, then it made me openly weep, and both in the span of about 15 minutes and both for completely different reasons. By the time I finished NieR: Automata, there were no words remaining. I had lost the ability to form them. For the next 3 days I was in a literal haze. Able to think of little else other than what I had just experienced. Over those days the foggy reality of the situation formed into concrete thoughts I had just experienced something akin to trauma. Not a negative trauma, but something else. I'm not sure if I had ever felt emotions that powerful before, and didn't (and still don't) have the words to express those emotions. I couldn't even conceptualize the emotions only the day prior, yet I experienced them all the same.

I understand that NieR: Automata will not touch everyone the way that it touched me. Plenty of people will likely play the same game and think it fine, good, or very good but not be shaken to the core. That is okay with me. I will continue to listen the soundtrack, continue to think about my time with the game, and continue to occasionally weep for the memory, but never the way this game made me do on a warm winter morning in December 2020. But most importantly, I will continue to remember the way the game made me feel for days, weeks, and months later, which is nothing less than beautiful and triumphant.

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10 /10

don't know how I feel about it.

Warning: Spoilers

I beat the game a few days ago, and I'm not sure what score to give it yet. It feels like a lot to process. At the start of the game, it feels like what's going to be an awesome and fun open world to explore. The music, combat, and characters were and are still great. But to say the least, things take a turn after playing the 2nd ending.

It becomes more than just a videogame. Things get real bad, real fast. Everything you are attached to (and in my case, very attached) is either tainted or destroyed. 2B getting infected was sad, but I can't remember anything in a videogame that made me feel more pain than the whole thing with pascal.

Personally, I got ending D first. The reason for this is because while I knew picking A2 was the better option, I let my attachment to 9S control the decision after the game said "are you sure". I told myself I would just go back and get the other one after I saw what happened, which I did. After picking A2, I'm not even sure if I can call ending E happy. It's probably the best I could get, but the story still hurts.

As I said I don't even know how I feel about it on an emotional level. Was the experience good? Am I glad I played it? I don't know. I will say that the game is very well put together and definitely did it's job. The only criticism I have is that the PC port isn't good and you need to replay the first ending as 9S, but maybe I made a mistake in skipping out on the side quests.

Pros: controls, combat, characters, soundtrack, story, world building

Cons: pain.

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Masterpiece

The best videogame I've ever played in my life, and the one I've played the most hours too. It is a masterpiece to which I will always keep a great memory.

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7 /10

Really enjoyed it, but...

.... the way the developers want you to experience this story, I was just sick of playing it by the end (the real end). I had to take a point, at least, for that. The story hooked me back in, but some of the final gameplay sequences, I was just praying for it to end.

Otherwise, the game's story is fantastic.

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7 /10

Honestly it is overrated

This game is fun when you play as 2B, but once you play as 9S it quickly goes downhill since his fighting style is very boring and there is way way too many boring hacking mini-games. You then end by playing as A2 and she is similar to 2B but you kinda do pointless fetch quests for most of her playthrough until the last half when all sorts of crazy things happen.

This game is really overrated I think, sure 2B is sexy and the music is nice, but the gameplay becomes old very fast and you don't learn anything new. All the attacks you do from the beginning will be the same stuff you do at the end. You fight against the same boring looking cute robot enemies, and the "open world" is very bland, boring, and empty. Yes it is a post-apocalyptic world but there should still be things to see and do. Also the graphics are pretty bad even on PC and you are stuck at 60FPC. Lastly the shooting segments are cool at first but they become old after the 4th time you play em because it all plays the same. You switch from side view to bird eye view, then to 3rd person view, then to side view, and finally back to bird's eye view.

The story is cool but also convoluted, badly paced, and the ending isn't really that good. ALSO LET US GET RID OF THE WHOLE "4 ENDINGS" BS! There is ONLY ONE ending. There are three chapters with cutscenes to bookend each chapters. They are not endings alright!

Anyways, "Weight of The World" is a great song, and "City in Ruins" gives me goosebumps, but this game is just too padded out and overrated. Go ahead and downvote this review but you can't hide from ze truth. It is a good game that is overrated and very flawed.

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7 /10

I don't like anime but this game is worth a try

Warning: Spoilers

From the very beginning, the game enchanted me with its soundtrack, which is much different from what I'm used to from other games. It happened to me several times in Nier that I stopped and just listened to the ingenious soundtrack, which is so indescribably good.

Hack & Slash combat game really benefits to the game. After a while, combat might start to seem repetitive, but the creators always pull out an epic boss fight to fix it.

Although I've only been praising here so far, there are many negatives. For example, at the start we have the option to save after about an hour, which is quite annoying. It's also a shame that most quests are fetch quests, so it's still one same type. I was quite disappointed by the part where 2B died of an infection and her "death march" was perhaps the most frustrating part of the game, so there were almost no emotions besides frustration.

But not to mention just such little things, I don't understand who thought that to unlock the best X hours of the game it is necessary to go through the first ~15 hours again (yes, some events that happen as 9S are important, but still it could have taken place from the beginning for two characters, so that the story kept the tension going).

Overall, I'm glad I played to Nier, and despite a lot of imperfections, I was able to enjoy the game properly.

Positives: Soundtrack !!!, story, epic boss fighty, fun combat (even with ordinary enemies)

Negatives: Lots of fetch quests, to unlock the best part of the game you need to play for about 15 hours again.

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Source: https://www.imdb.com/title/tt5238626/reviews

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